![]() ![]() Prometheus-class starships were equipped with holoemitters on every deck to allow an EMH a higher level of access and free movement around the ship. ( VOY: " Heroes and Demons")ī'Elanna Torres used the Voyager's holodeck for a holographic orbital skydiving session. The holodecks on Voyager were the only places other than sickbay where The Doctor was able to exist (prior to obtaining his mobile emitter) after his program was modified by the crew so he wasn't so tightly tied into the sickbay's systems. The Intrepid-class USS Voyager had at least two holodecks. In 2366, Data and Deanna Troi brought Lal to the holodeck in order to choose an appearance. For example, the compact Defiant-class USS Defiant did not have a holodeck while the larger Galaxy-class USS Enterprise-D had at least seven. ( TNG: " Encounter at Farpoint")ĭuring the 2360s and 2370s, a starship could have one or more holodecks depending on the vessel's size or purpose. ( TAS: " The Practical Joker")īy 2364, the Federation Starfleet was already installing holodecks aboard their vessels. ![]() The USS Enterprise had a recreation room located in Area 39 of the ship. The recreation room aboard Constitution-class starships employed holographic technology. In the 23rd century, the Crossfield-class vessel USS Discovery was equipped with holographic technology including holographic communications and combat training simulations. ![]() ( ENT: " Unexpected")Ī holo-chamber was later installed aboard a Klingon battle cruiser after an encounter with a Xyrillian vessel discovered " hitchhiking" behind their ship. In 2151, the Starfleet vessel Enterprise NX-01 encountered a vessel belonging to an alien race known as Xyrillians, who had advanced holographic technology in the form of a holographic chamber, or holo-chamber for short, which was similar to the holodeck technology commonly used by Starfleet two centuries later. ![]() Prior to the late 24th century, Federation starships were not equipped with holodecks. Captain Lorca and Lieutenant Tyler exiting a holographic combat simulation ![]()
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